TMU Organises Faculty Development Program on Gamification in Learning Strategy
Moradabad, December 10, 2024:
The Centre for Teaching, Learning, and Development (CTLD) at Teerthanker Mahaveer University (TMU), Moradabad, organised a one-day Faculty Development Program (FDP) on “Gamification in Learning Strategy”. The program, led by Dr. Pankaj Kumar Singh, Director of CTLD, focused on integrating gamification into teaching methodologies to make learning more engaging and effective.
The workshop witnessed the active participation of 19 faculty members from various colleges under the university, marking another step in TMU’s mission to adopt innovative, student-centric educational practices.
TMU NEWS: Opening Insights by Dr Pankaj Kumar Singh
In his inaugural address, Dr. Singh highlighted that gamification is not merely about adding games to teaching but about leveraging game design elements such as points, badges, and challenges to motivate students and improve learning outcomes. He explained how gamification fosters creativity, critical thinking, and active participation, skills vital for 21st-century learners.
“Education is not the filling of a pail, but the lighting of a fire,” he remarked, stressing that gamification is a powerful way to spark curiosity and engagement among students.
TMU News Highlights: Objectives of the Program
The FDP was divided into three interactive segments:
1. Understanding Gamification
- Definition and importance of gamification in education.
- Role of intrinsic and extrinsic motivation.
- Benefits include better engagement, retention, and problem-solving skills.
- Addressing misconceptions that gamification is only about playing games.
2. Implementing Gamification in the Classroom
- Strategies for gamified lesson plans across disciplines.
- Student-centric approaches to tailor activities.
- Using gamified assessments like quizzes, simulations, and challenges.
- Case studies showcasing successful implementation in higher education.
3. Practical Applications and Tools
- Hands-on introduction to platforms like Kahoot, Classcraft, and Quizizz.
- Demonstrations of interactive quizzes and role-playing activities.
- Group brainstorming sessions to design gamified subject-specific activities.
Interactive and Engaging Approach
The FDP blended theory with practice. Faculty members actively participated in icebreaker games, group challenges, and reflective discussions. These activities not only helped them understand the effectiveness of gamification but also encouraged peer collaboration and knowledge-sharing.
TMU News: Faculty Feedback and Programme Impact
The program received positive feedback from participants, who appreciated the focus on real-world applications. Faculty members reported gaining:
- A deeper understanding of gamification strategies.
- Practical tools to integrate gamification into curricula.
- Confidence in creating engaging and student-centred classrooms.
Several participants expressed their eagerness to immediately apply gamified teaching strategies, recognising the potential to improve student engagement significantly.
Conclusion
The Faculty Development Program on Gamification in Learning Strategy reaffirmed TMU’s commitment to educational innovation and excellence. With the success of this initiative, CTLD aims to conduct more such programs to empower educators with modern teaching methodologies.
By fostering creativity and student engagement, TMU continues to build a culture of continuous learning and innovation, preparing faculty and students alike for future challenges in higher education.
